Lairs and Halls Layouts in DC Universe
Foundry Levels in Star Trek Online
"Phase Variance: The Club"
"Phase Variance: The Club" is an interactive story I wrote, mapped out and published in the Star Trek Online Foundry editor. This story reveals the criminal side of the galaxy lurking just beneath the surface.
"Phase Variance: Gauntlet"
"Phase Variance: Gauntlet" is the second chapter in the Phase Variance storyline. It was more battle-oriented than the first episode and took place entirely in space. With "Gauntlet," I was trying to build a battle scenario that required paying attention to all three axes during map development and while playing. Space maps are the most fun to design. You have to really consider X, Y, and Z axes so that you don't have a flat field space map.